The game initially opens 2 days prior to the Banoi Island zombie outbreak, with the player controlling "Kilo Two", a covert operative working with Dead Island protagonist Xian Mei (who provides support over the radio) to infiltrate a Geopharm facility on the island of Narapela and assassinate a mole. ( June 2020) ( Learn how and when to remove this template message) Please help improve it by removing unnecessary details and making it more concise. This article's plot summary may be too long or excessively detailed. The game uses a cel-shaded graphics style. The player character's deteriorating mental state plays a significant role in gameplay, with many unreal events occurring such as buildings falling from the sky, or the player abruptly transporting from one location to another when attempting to cross a room. As a journalist, the player character carries a camera that can be used to take pictures of significant objects in the game environment, causing the character to comment on them. The game lacks the RPG-like elements of the main Dead Island games there are no player levels, and weapon selection is non-customizable, with weapons being collected at fixed points in the game's story. A silenced pistol and a shotgun are available and can be aimed and fired from an over-the-shoulder third-person perspective, but ammo is limited. Specific enemies can be locked onto to focus the camera and the player's attacks on them. Melee utilizes light attacks, heavy attacks, and a dodge move. Players can crouch to sneak up on enemies and execute them from behind, or engage enemies in melee by swinging a melee weapon at them. Escape Dead Island is a third-person action-adventure video game with an emphasis on stealth and melee combat, with some gunplay.
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